In "Media Blitz", if the Odin is destroyed the mission continues normally without the Odin, while in "In Utter Darkness", the player receives notification of a hero's death and the mission continues normally. As in StarCraft, hero units in Wings of Liberty are required to survive a mission or else the player instantly loses, with the exception of the missions " Media Blitz" and " In Utter Darkness". The portrait displays bars for the hero unit's HP, shields and energy, if the latter two are applicable. Clicking on this portrait or pressing a designated hotkey will instantly select the hero unit. In each mission, any available hero units have a portrait representing them displayed in the lower-right over the command menu. Many hero units are given the "heroic" unit type, which is used to determine an assortment of effects, such as what abilities may or may not have any effect on them. They often have unique abilities and statistics from their base unit counterpart, and several hero units have no base unit counterpart at all. ![]() Hero units are often given a unique coloration and have unique unit models. In StarCraft II, hero units are much more diverse in their appearances and abilities. In Brood War, none of the new units of each race receive a hero unit counterpart, though from the dark templar, a hero unit in the base game, was created a normal unit in Brood War, while Zeratul and the hero unit version of the dark templar remained in the game. However, aside from the plot-critical hero units and the hunter killer, hero units do not possess unique portraits or dialogue, using the same portrait and quotes as normal units. In addition to important characters receiving hero units, every unit in the base game has a hero unit counterpart, with the exceptions of the worker units of each race, the broodling, the scourge, the dropship, the shuttle, and the observer. Strictly speaking, civilians are treated as hero units by StarEdit, and have no normal unit counterpart. Infested Kerrigan is treated as the hero unit of the infested terran in StarEdit, but is an entirely unique unit with a different appearance and different abilities. Samir Duran as a zerg hero unit has the abilities of a terran ghost, as well as regenerating HP and the consume ability, and uses terran infantry weapons upgrades to determine his weapon power but zerg ground carapace upgrades to determine his armor. Tassadar is a high templar hero unit but possesses a normal attack that high templar do not. Only a handful of hero units have unique abilities. In the Episode VI mission True Colors, Edmund Duke and Fenix use teal as their hero coloration instead. In StarCraft: Brood War, enemy structures and units with particular importance are designated yellow as a sort of enemy hero, such as Jim Raynor's command center in the Episode V mission Emperor's Flight, and the subsequent dropship that spawns from the command center at the end of the mission. ![]() ![]() In most missions, it is required for all of the player's hero units to survive the mission-if a hero unit dies, the player receives a notification of this and the mission fails. They usually come with all upgrades and abilities available, have more HP, shields and armor, and higher attack power. Hero units are powered-up forms of base units. All zerg heroes aside from Kerrigan and Duran use the same voice data as their normal unit counterparts. The one exception is again Infested Kerrigan, who is set to purple (Player 4) in Episode II, the same force as the player's, and continues to use this coloration until the final missions of StarCraft Episode VI. Terran and protoss hero units are set to teal (Player 3), while zerg hero units are set to red (Player 1), and these forces are set to rescuable, joining the player when their units approach the hero unit. With the exceptions of Sarah Kerrigan and Infested Kerrigan, hero units are visually identical to normal units, differentiated from them by being different colors.
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