![]() Justice League // Zack Snyder’s Justice League.Story-wise, he is the same person as Justice League Aquaman, both being adaptations of DCEU's Aquaman, from the Aquaman and Justice League films respectively.Unlike most ranged attacks, it is not destroyed upon hitting the target and would continue onward (it is possible to see it moving far beyond the visible part of the stage upon using Shark Summon because it changes the camera angle). He is the only version of Aquaman who does not throw his trident as his ranged attack, generating a narrow wave of water instead.Shazam - Shazam’s passive 1, Courage of Achilles, boosts the Attack of Arcane and Might heroes significantly, which combined with Aquaman’s Building Tsunami passive, makes him a great support to boost Aquaman’s damage dealing abilities.Power generators/cost reducers: All his competencies are heavily reliant on power use, so Doctor Fate, Power Girl or Black Adam would be good teammates for him.Black Adam will still receive his power, but Aquaman would still be revived with health according to how much power he had prior to the drain. Waters of Life will revive him even if he is first KO'ed by a power drain Electric Burst from Black Adam that removes all his power. If multiple players attack the raid boss at the same time, his damage taken would be calculated by his initial health - therefore, coordinate your attacks together to make them far more effective. In rare cases, it may be dodged by jumping, but the 3-use limit does not seem to account for misses so it is not a irrecoverable loss. While it has a long starting animation, it seems as long as you tap it in the middle of your basic combo, the AI will not block. +15%/20%/25%/35% Damage for the duration of the battleīecause Wrath of King Atlan can deal horrendous amounts of damage to raid bosses at high health in a single hit, it is vital to make sure it is not blocked.An aquatic ally aids in striking down Aquaman's opponent.10% opponent's current health reduction.Health reduction ignores Defense, but can be affected by Blocking or passives. Health reduction is not affected by Critical, Lethal, or damage buffs. In addition to standard Special Attack damage, this attack reduces the opponent's health by a percentage (maximum 3 times per battle).Summons a vicious predator from the deep to attack the opponent.Aquaman launches a multi-hit trident attack.Special Abilities Seven Seas Stab (Special 1) If less than 1 bar of Power is available, this effect fails. Aquaman revives with health based on how much Power is available. Upon defeat, Aquaman uses all his remaining Power to Revive himself.Supermove disables opponent's Supermove for 40/45/50/55/60 seconds.Aquaman's Supermove temprarily disables the opponent's Supermove and also drains Power.When Aquaman uses a Special Ability, he gains a damage increase buff for the rest of the match.Passive Abilities Building Tsunami (Passive 1)
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